- System
- 100 Horror Adventure Seeds is completely systemless
but is geared towards modern horror tropes and ideas of
the type found in current film and literature..
- Presentation
- 100 Horror Adventure Seeds uses sparse graphical
elements and a page border image but the text is left clean
and clear and easy to read.
- Keynotes
- 100 Horror Adventure Seeds takes the concept of 'seeds'
found in a great many other game supplements and setting
books and takes it up a step. Rather than the one line or
one paragraph that you usually get 100 Horror Adventure
Seeds devotes a whole page to each idea, developing it,
offering alternatives and plot twists and then giving an
idea on how the adventure might progress. Some seeds also
come with story and game enhancing ideas in addition to
the normal information.
- Design
Notes - Adventure supplements are a difficult thing.
Lots of people say they want them but hardly anyone buys
them. People need game support, they need to see how the
author believes that the game should be played but an adventure
released may not be suitable to the players or the characters
of the home game. One thing I always have found successful
has been the 'seed' ideas. Scattered plothooks and ideas
scattered throughout a book of setting or background material.
I hardly ever use the standard 'modules' in my gaming, so
I set out to write something I wanted and that I would use.
- Review
Comments
There
is a tremendous amount of material here, covering a wide range
of horror movie plots without referring to any movie in particular.
It is all generic and very usable in any campaign. While some
seeds are inherently set in the modern day, a few changes
can adapt them for any setting.
Not only does the book offer useful condensations of adventures,
but it leads the reader to find inspiration in other media.
Picked up this book in hopes of finding some good ideas to
fill in sessions between major storylines in my horror campaigns.
Well it's done more than that. A lot of this is easily built
into major storyline themselves
This product was my first ever purchase of a PDF. Its strengths
are that it is generic enough that I can use it for more than
one game or system - World of Darkness, Cthulhu or even Shadowrun.
And it was at a very favourable price.
A very good source. Although it's listed as 100 adventure
seeds, many of these contain several options and ideas, so
you're really getting lots more adventure ideas. The range
is sufficiently diverse that it should be possible to find
at least some stuff that will work with any setting.
BUY
IT HERE
|