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A
global anarchistic conspiracy.
A self-forming collective of individuals willing to do anything
that is required to make the world a better place.
A source of consternation to intelligence and law enforcement
communities.
A secret computer program, hidden in the net.
You
can join them.
You can make a difference.
You can make the world a better place.
All
you have to do is try.
A
complete game in one book.
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- System
- @ctiv8 uses the Xpress system, a dicepool
system using d6's to determine task and combat resolution.
Your natural talents - or abilities - as well as your learned
skills affect your ability to complete a task. Skills can
be tightened down using 'focus', a layered specialisation
system that rewards specialisation. The version of the Xpress
system presented here also allows for quick template based
character creation and more in depth character creation
using a point-buy system with self-created merits and flaws.
- Presentation
- @ctiv8 uses sparse but demonstrative illustration
throughout the book as well as collage images, most notably
the cover. The layout is clean and simple, good for printing,
and the rules section is designed to be modular so that
as further Xpress system games are introduced you
can swap rules in and out, printing and using the versions
you like the best.
- Keynotes
- @ctiv8 does not have advancement rules as in most normal
games. The characters you create are competent from the
start and do not advance between games. You do not create
a single character, you create an ensemble, creating new
characters to add to your portfolio for missions when different
specialist skills are called for. Characters will die, quite
often in the pursuit of their goals. @ctiv8 is overtly political
with players taking the part of activists trying to forward
their agenda through the conspiracy. The default setting
is here and now and has a 'militant liberal' mindset though
this can be changed and adapted, as can the setting for
use with other modern games.
- Design
Notes - 'Political games' has come to mean nothing
more than machiavellian machinations as found in games such
as Vampire and similar works. Complex weaving networks of
alliances and blackmail. These are all well and good but
there is a lot of real-world politics and issues that can
be just as, even more, interesting. I set out to make a
game with an overt political and social agenda as this is
something that is so rarely done in gaming but is often
seen in other creative media. We live in an age more political
and activist based than any other since, perhaps, the era
of the Vietnam war. This is my attempt to grab some of that
zeitgeist and perhaps make people think a little.
- Supplementary
material - @ctiv8 is supported by several sets
of adventure outlines which can be found here... 1,
2
BUY
IT HERE
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