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Humankind has not the industriousness of dwarves, the savagery of orcs nor the arcane knowledge and eternity of the elvenkind. Men have no one thing that makes them shine above the other demihuman races, they are not beautiful, they are not giants, their senses are dulled compared to their companion humanoids, their minds weaker, they lifespan fleeting.

But what humans do have are towns, villages, cities, kingdoms and empires. Man builds communities; he transmits knowledge from one generation to the next. He creates gods, he creates traditions, he creates history and, so short lived, he strives to leave his mark upon the world before he passes beyond it through deeds and accomplishments.













 

  • System - Army of Civilisation is designed for use with OGL games as an NPC resource but primarily for Feast of Crows as an army list and assistance book. You will more than likely find yourself rolling a D20 when you use it. Army of Civilisation contains conversions of all the spells you might need to use in battle in Feast of Crows.
  • Presentation - Army of Civilisation makes limited use of art in order to remain easily printed and referenced.
  • Keynotes - Army of Civilisation lends body and thought to the role and tactics of civilised armirs in the fantasy genre. Even though it is primarily designed with Feast of Crows in mind it, it could find use in a wider context.
  • Design Notes - In coming up with ideas for the role of armies in fantasy warfare many people think only thematically, they do not think of the wider warfare implications of warbeasts, magic, healing spells and so on. I tried to cover as many angles as possible, placing the army within the context of the games and genre.

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