'Grim' Desborough is one half of the writing team responsible
for the Origin's Award winning Munchkin's Guide to Powergaming as
well as a freelance writer for a great many PDF and dead-tree edition
RPGs and supplements.
A roleplayer since the age of 9, earlier if you count Fighting Fantasy
books, he has over 20 years experience in gaming the vast majority
of that as a GM, along with around 10 years experience of what we
call 'Wine and cheese' LARPs, as opposed to 'Mud and beer' LARPs.
If you want a long and boring story told to you, ask him how he
got the name 'Grim'.
Grim lives in the wilds of darkest Hampshire in a tiny and picturesque
village he has lived in since he was a much smaller human worm-baby.
If it wasn't for the internet he would be a mad and crazy hermit.
Grim is married to his beautiful wife Donna having lucked out and
imported an American geek-chick to marry. They are both ruled with
an iron paw by their cat, Charlie, who has designs on ruling the
When not writing RPGs he is playing them, reading them or rearranging
them in his bookcase. As an alternative he has been known - where
possible - to get in some wargaming or computer gaming. All hail
Sony and roll on the PS3.
the company and imprint of Grim's personally published RPG material.
Postmortem Studios consists of just him, plus the occasional freelance
artist or writer.
Postmortem Studios had an ignoble start as Dead Hamster Games, selling
photocopied home-brewed Cyberpunk London supplements way back in
the 90's when the mullet could still be seen in its natural habitat.
Copyright and so on not being of much concern to a few kids with
stars in their eyes.
Much later this became Postmortem Studios and got its own website,
showing off some freebie games put together by Grim and friends
such as Iron Empire and Neverwhere along with humour and support
for LARP games.
After a time Postmortem Studios became a roleplaying creation community,
a sort of 'collective' devoted to turning something out. To start
with this was Cloak of Steel but then the dot.com crash happened
and an alternative source of income was needed. Postmortem Studios
then went commerical and full time and is now in its third year