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Gigantic metal warriors clash in the world of Tierplana.

Ideology and faith are the points of conflict, not 'good' and 'evil' or the bidding of gods.

Powered by Postmortem's Live System OGL implementation Cloak of Steel has...

Streamlined, deadly and more cinematic OGL combat. Classless & levelless character creation. Feat based magick implementation, using 'mana points'. Rules for Cloaks (mechs), Squires (powersuits) and Airships. Extensive and well thought out gameworld. Art by Raven Morrison & Icymasamune of 'Shadowlark Symphony'.

Don your Cloak and enter battle for your future.












 




  • System - Cloak of Steel uses a modified OGL system much based on our own OGL Imprint, The Live System. You may well find you need a twenty-sided dice in order to play. Cloak of Steel speeds up combat and makes it more deadly, provides rules for character-based Mecha that grow along with your character, uses point-based character generation with merits and flaws and provides a feat and mana based magic system of versatility and ease.
  • Presentation - Cloak of Steel is more lavishly illustrated than many of our other games with illustrations of the Cloaks, Races, Character Classes and sample characters throughout the text as well as a very nice map of Tierplana: The world of Cloak of Steel.
  • Keynotes - A classless and levelless OGL implementation. Feat and Mana based magic. Merits and flaws. Faster, deadlier combat. Construction rules for mecha within the setting. Rich background with interlocking and well thought out background and technology. A world where the decisions of men, not gods, determine the future.
  • Design Notes - This product marked the transition of Postmortem Studios from a non-profit community based studio to a for-profit personal company. Cloak of Steel had contributions to it from the old Postmortem e-mail list and from several friends but mostly Steven Mortimer who worked with me on The Munchkin's Guide to Powergaming. I used the opportunity to address several things I thought were unwieldy about the OGL and to create a fantasy world that interested me, where good and evil weren't absolutes and where gods were absent - but still worshipped. I was also heavily dosed with Sakura Wars and Escaflowne while I was working on this book.
  • Review Comments

I'm a sucker for mecha in fantasy settings.. and this book does an excellent job of making a D20 game of it.

Nice art work, the various kingdoms are well thought out and interlock in history. Also loved the vehicle design system.. very simple and keeping the flavor of the setting.

BUY IT HERE

 

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