- System
- Urban Faerie uses an extremely simplistic d6
based system which ensures that you can play it while drunk
out of your skull or when you're just not in the mood for
deep and serious play.
- Presentation
- The artwork isn't the best, I did it myself and
I am grossly out of practice, but the layout is pretty clear
and it's very printable.
- Keynotes
- Crazy, wild, over the top humour finding niches for faeries
in all walks of life. This isn't some reverential form of
faerie modernisation, this is taking the filth and muck
of the old faerie tales and bringing them right up to date.
Some of it is puerile, some of it sophisticated, all of
it is fun.
- Design
Notes - This entire game was written in a sort
of 'fugue' state over only around three days. It came to
me in a rush and the writing shows that to some degree with
a breathless and enthusiastic style to it. I've always wanted
something like this from a game, this is how I always imagined
a game of modern faeries - just a bit more 'gonzo' than
I'd thought and, while other faerie games are good they
just didn't quite tickle my fancy.
- Review
Comments
A
very funny (hold on while I feed the cat) game that takes
a sideswipe at modern (to cat: no, you can't have more tuna)
society. Not sure everyone will get the (to cat: close the
door behind you. Honestly, is it too much to ask?) english
in-jokes, oh and Safeway is called Morrison now. The game
system is jgoidsfjgoidijej (to cat: get off the keyboard)
reminiscent of another game about alien teenagers, what was
it called? Anyway, it's very enjoyable and I recommend it
to fans of Terry Pratchett and - just a minute, (to cat: that
is NOT the litter tray).
Given that the player characters are human-hating faeries
with wacky powers, natural invisibility and a code of ethics
that, even when followed, is minimalist, it's almost impossible
for a group of players with a twisted sense of humour not
to have a riotous time with this game.
I t kept an entire gaming group in near helpless laughter
for three hours. The different breeds of faerie are particularly
funny, and the Midnight Monkey is a work of genius.
Urban Faerie is "Changeling" with balls, what a
Charles de Lint on speed or a drunk Neil Gaiman could have
written. The writing is hilarious (the short stories put you
in the mood instantly), the various types of fairies range
from the classical to the very, very wrong.
GRIM's vision of how the fae could have adapted to modern
life is pretty realistic and even though this game is meant
to be "beer & crisps", one could actually envision
a long-running campaign where sex, drugs, rock & roll
and class struggle combine with lucky charms to make for a
truly unique fantasy gaming experience. So far my best PDF
purchase ever.
BUY
IT HERE
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